522 lines
20 KiB
C++
522 lines
20 KiB
C++
// Copyright 2012 The Chromium Authors
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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// WARNING: You should *NOT* be using this class directly. PlatformThread is
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// the low-level platform-specific abstraction to the OS's threading interface.
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// You should instead be using a message-loop driven Thread, see thread.h.
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#ifndef BASE_THREADING_PLATFORM_THREAD_H_
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#define BASE_THREADING_PLATFORM_THREAD_H_
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#include <stddef.h>
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#include <array>
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#include <cstdint>
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#include <limits>
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#include <optional>
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#include <ostream>
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#include <string>
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#include <type_traits>
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#include <vector>
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#include "base/base_export.h"
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#include "base/memory/raw_ptr.h"
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#include "base/message_loop/message_pump_type.h"
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#include "base/process/process_handle.h"
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#include "base/task/thread_type.h"
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#include "base/threading/platform_thread_ref.h"
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#include "base/trace_event/base_tracing_forward.h"
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#include "build/build_config.h"
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#if BUILDFLAG(IS_WIN)
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#include "base/win/windows_types.h"
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#elif BUILDFLAG(IS_FUCHSIA)
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#include <zircon/types.h>
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#elif BUILDFLAG(IS_POSIX)
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#include <pthread.h>
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#include <unistd.h>
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#endif
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#if BUILDFLAG(IS_CHROMEOS) || BUILDFLAG(IS_ANDROID)
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#include "base/feature.h"
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#endif
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namespace base {
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namespace internal {
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class ThreadTypeManager;
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}
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#if BUILDFLAG(IS_ANDROID)
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BASE_EXPORT BASE_DECLARE_FEATURE(kRestrictBigCoreThreadAffinity);
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#endif
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class TimeDelta;
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// Used for uniquely identifying a thread.
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//
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// Wraps a platform-specific integer value with platform-specific size,
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// guaranteed to have a maximum bitness of 64-bit. Getting a 32-bit value is
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// possible only if we either know the platform-specific size (because we're in
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// platform-specific code), or if we are ok with truncation of the value (e.g.
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// because we are logging and the occasional false match is not catastrophic).
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class BASE_EXPORT PlatformThreadId {
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public:
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#if BUILDFLAG(IS_WIN)
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using UnderlyingType = DWORD;
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#elif BUILDFLAG(IS_FUCHSIA)
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using UnderlyingType = zx_koid_t;
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#elif BUILDFLAG(IS_APPLE)
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using UnderlyingType = uint64_t;
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#elif BUILDFLAG(IS_POSIX)
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using UnderlyingType = pid_t;
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#endif
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static_assert(std::is_integral_v<UnderlyingType>, "Always an integer value.");
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constexpr PlatformThreadId() = default;
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// Special templated constructor which prevents implicit conversion of the
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// integer argument.
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template <typename T>
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explicit constexpr PlatformThreadId(T value)
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requires(std::is_same_v<T, UnderlyingType>)
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: value_(value) {}
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static constexpr PlatformThreadId ForTest(int value) {
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return PlatformThreadId(static_cast<UnderlyingType>(value));
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}
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// Allow conversion to u/int64_t, whether the underlying type is signed or
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// not, and whether it is 32-bit or 64-bit.
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explicit constexpr operator uint64_t() const {
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static_assert(sizeof(uint64_t) >= sizeof(UnderlyingType));
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return static_cast<uint64_t>(value_);
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}
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explicit constexpr operator int64_t() const {
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static_assert(sizeof(int64_t) >= sizeof(UnderlyingType));
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return static_cast<int64_t>(value_);
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}
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// Forbid conversion to u/int32_t, since we might have a 64-bit
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// value -- use truncate_to_int32_for_display_only() or raw() instead.
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explicit constexpr operator uint32_t() const = delete;
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explicit constexpr operator int32_t() const = delete;
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// Truncating getter for an int32 representation of the id.
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//
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// AVOID: This should only be used in cases where truncation is not
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// catastrophic, e.g. displaying the thread id in traces or logs. It will
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// always be preferable to display the full, untruncated thread id.
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constexpr int32_t truncate_to_int32_for_display_only() const {
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return static_cast<int32_t>(value_);
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}
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// Getter for the underlying raw value. Should only be used when
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// exposing the UnderlyingType, e.g. passing into system APIs or passing into
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// functions overloaded on different integer sizes like NumberToString.
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constexpr UnderlyingType raw() const { return value_; }
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constexpr friend auto operator<=>(const PlatformThreadId& lhs,
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const PlatformThreadId& rhs) = default;
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constexpr friend bool operator==(const PlatformThreadId& lhs,
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const PlatformThreadId& rhs) = default;
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// Allow serialising into a trace.
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void WriteIntoTrace(perfetto::TracedValue&& context) const;
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private:
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// TODO(crbug.com/393384253): Use a system-specific invalid value, which might
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// be 0, -1, or some other value from a system header.
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UnderlyingType value_ = 0;
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};
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inline std::ostream& operator<<(std::ostream& stream,
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const PlatformThreadId& id) {
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return stream << id.raw();
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}
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// Used to operate on threads.
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class PlatformThreadHandle {
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public:
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#if BUILDFLAG(IS_WIN)
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typedef void* Handle;
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#elif BUILDFLAG(IS_POSIX) || BUILDFLAG(IS_FUCHSIA)
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typedef pthread_t Handle;
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#endif
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constexpr PlatformThreadHandle() : handle_(0) {}
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explicit constexpr PlatformThreadHandle(Handle handle) : handle_(handle) {}
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bool is_equal(const PlatformThreadHandle& other) const {
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#if BUILDFLAG(IS_POSIX) || BUILDFLAG(IS_FUCHSIA)
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return pthread_equal(handle_, other.handle_);
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#else
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return handle_ == other.handle_;
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#endif
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}
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bool is_null() const { return !handle_; }
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Handle platform_handle() const { return handle_; }
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private:
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Handle handle_;
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};
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static constexpr PlatformThreadId kInvalidThreadId = PlatformThreadId();
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// A namespace for low-level thread functions.
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class BASE_EXPORT PlatformThreadBase {
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public:
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// Implement this interface to run code on a background thread. Your
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// ThreadMain method will be called on the newly created thread.
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class BASE_EXPORT Delegate {
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public:
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virtual void ThreadMain() = 0;
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#if BUILDFLAG(IS_APPLE)
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// TODO: Move this to the PlatformThreadApple class.
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// The interval at which the thread expects to have work to do. Zero if
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// unknown. (Example: audio buffer duration for real-time audio.) Is used to
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// optimize the thread real-time behavior. Is called on the newly created
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// thread before ThreadMain().
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virtual TimeDelta GetRealtimePeriod();
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#endif
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protected:
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virtual ~Delegate() = default;
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};
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// A class for leasing a thread type for the lifetime of the object. The
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// effective thread type is the maximum of all active leases and the default
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// thread type on the current thread (Set with
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// PlatformThread::SetCurrentThreadType).
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class BASE_EXPORT RaiseThreadTypeLease {
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public:
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// Creates a new lease for the given thread type. The lease is active for
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// the lifetime of the object. The effective thread type is the maximum of
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// all active leases and the default thread type on the current thread (Set
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// with PlatformThread::SetCurrentThreadType).
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explicit RaiseThreadTypeLease(ThreadType thread_type);
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~RaiseThreadTypeLease();
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RaiseThreadTypeLease() = delete;
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RaiseThreadTypeLease(const RaiseThreadTypeLease&) = delete;
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RaiseThreadTypeLease(RaiseThreadTypeLease&& other) noexcept;
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RaiseThreadTypeLease& operator=(const RaiseThreadTypeLease&) = delete;
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ThreadType thread_type() const { return leased_thread_type_; }
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private:
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friend class PlatformThreadThreadTypeManagerTest;
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RaiseThreadTypeLease(ThreadType thread_type,
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internal::ThreadTypeManager* manager);
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ThreadType leased_thread_type_;
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raw_ptr<internal::ThreadTypeManager> manager_;
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};
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PlatformThreadBase() = delete;
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PlatformThreadBase(const PlatformThreadBase&) = delete;
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PlatformThreadBase& operator=(const PlatformThreadBase&) = delete;
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// Gets the current thread id, which may be useful for logging purposes.
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static PlatformThreadId CurrentId();
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// Gets the current thread reference, which can be used to check if
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// we're on the right thread quickly.
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static PlatformThreadRef CurrentRef();
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// Get the handle representing the current thread. On Windows, this is a
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// pseudo handle constant which will always represent the thread using it and
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// hence should not be shared with other threads nor be used to differentiate
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// the current thread from another.
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static PlatformThreadHandle CurrentHandle();
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// Yield the current thread so another thread can be scheduled.
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//
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// Note: this is likely not the right call to make in most situations. If this
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// is part of a spin loop, consider base::Lock, which likely has better tail
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// latency. Yielding the thread has different effects depending on the
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// platform, system load, etc., and can result in yielding the CPU for less
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// than 1us, or many tens of ms.
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static void YieldCurrentThread();
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// Sleeps for the specified duration (real-time; ignores time overrides).
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// Note: The sleep duration may be in base::Time or base::TimeTicks, depending
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// on platform. If you're looking to use this in unit tests testing delayed
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// tasks, this will be unreliable - instead, use
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// base::test::TaskEnvironment with MOCK_TIME mode.
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static void Sleep(base::TimeDelta duration);
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// Sets the thread name visible to debuggers/tools. This will try to
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// initialize the context for current thread unless it's a WorkerThread.
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static void SetName(const std::string& name);
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// Gets the thread name, if previously set by SetName.
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static const char* GetName();
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// Creates a new thread. The `stack_size` parameter can be 0 to indicate
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// that the default stack size should be used. Upon success,
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// `*thread_handle` will be assigned a handle to the newly created thread,
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// and `delegate`'s ThreadMain method will be executed on the newly created
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// thread.
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// NOTE: When you are done with the thread handle, you must call Join to
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// release system resources associated with the thread. You must ensure that
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// the Delegate object outlives the thread.
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static bool Create(size_t stack_size,
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Delegate* delegate,
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PlatformThreadHandle* thread_handle) {
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return CreateWithType(stack_size, delegate, thread_handle,
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ThreadType::kDefault);
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}
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// CreateWithType() does the same thing as Create() except the priority and
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// possibly the QoS of the thread is set based on `thread_type`.
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// `pump_type_hint` must be provided if the thread will be using a
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// MessagePumpForUI or MessagePumpForIO as this affects the application of
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// `thread_type`.
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static bool CreateWithType(
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size_t stack_size,
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Delegate* delegate,
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PlatformThreadHandle* thread_handle,
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ThreadType thread_type,
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MessagePumpType pump_type_hint = MessagePumpType::DEFAULT);
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// CreateNonJoinable() does the same thing as Create() except the thread
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// cannot be Join()'d. Therefore, it also does not output a
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// PlatformThreadHandle.
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static bool CreateNonJoinable(size_t stack_size, Delegate* delegate);
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// CreateNonJoinableWithType() does the same thing as CreateNonJoinable()
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// except the type of the thread is set based on `type`. `pump_type_hint` must
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// be provided if the thread will be using a MessagePumpForUI or
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// MessagePumpForIO as this affects the application of `thread_type`.
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static bool CreateNonJoinableWithType(
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size_t stack_size,
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Delegate* delegate,
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ThreadType thread_type,
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MessagePumpType pump_type_hint = MessagePumpType::DEFAULT);
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// Joins with a thread created via the Create function. This function blocks
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// the caller until the designated thread exits. This will invalidate
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// `thread_handle`.
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static void Join(PlatformThreadHandle thread_handle);
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// Detaches and releases the thread handle. The thread is no longer joinable
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// and `thread_handle` is invalidated after this call.
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static void Detach(PlatformThreadHandle thread_handle);
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// Returns true if SetCurrentThreadType() should be able to change the type
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// of a thread in current process from `from` to `to`.
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static bool CanChangeThreadType(ThreadType from, ThreadType to);
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// Declares the type of work running on the current thread. This will affect
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// things like thread priority and thread QoS (Quality of Service) to the best
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// of the current platform's abilities.
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static void SetDefaultThreadType(ThreadType thread_type);
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// Get the last effective `thread_type` set by SetCurrentThreadType and
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// currently active leases.
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static ThreadType GetCurrentThreadType();
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// Returns a realtime period provided by `delegate`.
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static TimeDelta GetRealtimePeriod(Delegate* delegate);
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// Returns the override of task leeway if any.
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static std::optional<TimeDelta> GetThreadLeewayOverride();
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// Returns the default thread stack size set by chrome. If we do not
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// explicitly set default size then returns 0.
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static size_t GetDefaultThreadStackSize();
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// Returns the ThreadType that corresponds to the current OS thread settings.
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// Note that this returns a canonical ThreadType for the settings and may not
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// match the exact ThreadType set if multiple ThreadTypes map to the same OS
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// thread settings.
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static ThreadType GetCurrentEffectiveThreadTypeForTest();
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// Returns true if the current thread has any active thread type leases.
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static bool CurrentThreadHasLeases();
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protected:
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static void SetNameCommon(const std::string& name);
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};
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#if BUILDFLAG(IS_APPLE)
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class BASE_EXPORT PlatformThreadApple : public PlatformThreadBase {
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public:
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// Stores the period value in TLS.
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static void SetCurrentThreadRealtimePeriodValue(TimeDelta realtime_period);
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static TimeDelta GetCurrentThreadRealtimePeriodForTest();
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// Initializes features for this class. See `base::features::Init()`.
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static void InitializeFeatures();
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};
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#endif // BUILDFLAG(IS_APPLE)
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#if BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_CHROMEOS)
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class ThreadTypeDelegate;
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class BASE_EXPORT PlatformThreadLinux : public PlatformThreadBase {
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public:
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static constexpr struct sched_param kRealTimeAudioPrio = {8};
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static constexpr struct sched_param kRealTimeDisplayPrio = {6};
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// Sets a delegate which handles thread type changes for this process. This
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// must be externally synchronized with any call to SetCurrentThreadType.
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static void SetThreadTypeDelegate(ThreadTypeDelegate* delegate);
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// Toggles a specific thread's type at runtime. This can be used to
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// change the priority of a thread in a different process and will fail
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// if the calling process does not have proper permissions. The
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// SetCurrentThreadType() function above is preferred in favor of
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// security but on platforms where sandboxed processes are not allowed to
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// change priority this function exists to allow a non-sandboxed process
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// to change the priority of sandboxed threads for improved performance.
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// Warning: Don't use this for a main thread because that will change the
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// whole thread group's (i.e. process) priority.
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static void SetThreadType(ProcessId process_id,
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PlatformThreadId thread_id,
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ThreadType thread_type);
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// For a given thread id and thread type, setup the cpuset and schedtune
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// CGroups for the thread.
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static void SetThreadCgroupsForThreadType(PlatformThreadId thread_id,
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ThreadType thread_type);
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// Determine if thread_id is a background thread by looking up whether
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// it is in the urgent or non-urgent cpuset
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static bool IsThreadBackgroundedForTest(PlatformThreadId thread_id);
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};
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#endif // BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_CHROMEOS)
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#if BUILDFLAG(IS_CHROMEOS)
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class CrossProcessPlatformThreadDelegate;
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class BASE_EXPORT PlatformThreadChromeOS : public PlatformThreadLinux {
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public:
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// Sets a delegate which handles thread type changes for threads of another
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// process. This must be externally synchronized with any call to
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// SetCurrentThreadType.
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static void SetCrossProcessPlatformThreadDelegate(
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CrossProcessPlatformThreadDelegate* delegate);
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// Initializes features for this class. See `base::features::Init()`.
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static void InitializeFeatures();
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// Toggles a specific thread's type at runtime. This is the ChromeOS-specific
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// version and includes Linux's functionality but does slightly more. See
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// PlatformThreadLinux's SetThreadType() header comment for Linux details.
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static void SetThreadType(ProcessId process_id,
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PlatformThreadId thread_id,
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ThreadType thread_type);
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};
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#endif // BUILDFLAG(IS_CHROMEOS)
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// Alias to the correct platform-specific class based on preprocessor directives
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#if BUILDFLAG(IS_APPLE)
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using PlatformThread = PlatformThreadApple;
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#elif BUILDFLAG(IS_CHROMEOS)
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using PlatformThread = PlatformThreadChromeOS;
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#elif BUILDFLAG(IS_LINUX)
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using PlatformThread = PlatformThreadLinux;
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#else
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using PlatformThread = PlatformThreadBase;
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#endif
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#if BUILDFLAG(IS_ANDROID)
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BASE_EXPORT void SetMaxFrequencyPerProcessorOverrideForTesting(
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std::vector<uint64_t>* value);
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// Returns whether `SetCanRunOnBigCore()` is a no-op. This is intended to help
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// with experiment targeting, by making sure that the base::Feature is only
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// queried for eligible devices. It is thus intended to be temporary, and to be
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// removed once the experiments conclude.
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BASE_EXPORT bool IsEligibleForBigCoreAffinityChange();
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// Sets whether a thread is allowed to run on the big core cluster, on
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// configurations where this is relevant, i.e. at least 3 distinct
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// clusters. Otherwise this is a no-op.
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BASE_EXPORT void SetCanRunOnBigCore(PlatformThreadId thread_id, bool can_run);
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#endif // BUILDFLAG(IS_ANDROID)
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namespace internal {
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#if BUILDFLAG(IS_APPLE)
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using PlatformPriorityOverride = pthread_override_t;
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#else
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using PlatformPriorityOverride = bool;
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#endif
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PlatformPriorityOverride SetThreadTypeOverride(
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PlatformThreadHandle thread_handle,
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ThreadType thread_type);
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void RemoveThreadTypeOverride(
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PlatformThreadHandle thread_handle,
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const PlatformPriorityOverride& priority_override_handle,
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ThreadType initial_thread_type);
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void SetCurrentThreadTypeImpl(ThreadType thread_type,
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MessagePumpType pump_type_hint);
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// Manages the thread's ThreadType by allowing it to be raised via
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// leases. The effective thread type is the maximum of:
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// 1. The default thread type (set via SetDefault()).
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// 2. The highest active raise lease (managed via Acquire/DropRaiseLease()).
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//
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// This allows a thread to have a baseline priority while temporarily boosting
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// it for critical sections or based on workload requirements, without losing
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// track of the original priority.
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class BASE_EXPORT ThreadTypeManager {
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public:
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class RaiseLeases {
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public:
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void Acquire(ThreadType thread_type);
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void Drop(ThreadType thread_type);
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std::optional<ThreadType> GetHighestLease() const;
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private:
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// Contains the number of active leases for each thread type. The positions
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// correspond to the enum values of ThreadType.
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std::array<uint32_t, static_cast<int>(ThreadType::kMaxValue) + 1> leases =
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{};
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// A bitmask of the thread types that have active leases. This is used to
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// find the highest active lease thread type via Log2Floor.
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uint32_t bitmask = 0;
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};
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ThreadTypeManager() = default;
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~ThreadTypeManager() = default;
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ThreadTypeManager(const ThreadTypeManager&) = delete;
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ThreadTypeManager& operator=(const ThreadTypeManager&) = delete;
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void SetDefault(ThreadType type);
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ThreadType GetCurrent() const;
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void MaybeUpdate();
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void AcquireRaiseLease(ThreadType type);
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void DropRaiseLease(ThreadType type);
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bool HasLeases() const;
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private:
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void SetCurrentThreadTypeImpl(ThreadType thread_type,
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MessagePumpType pump_type_hint);
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|
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// `default_thread_type_` can be nullopt to be able to express the state
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|
// where neither SetDefault has been used, nor any leases have been created.
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|
// In this state, the thread's type isn't managed by ThreadTypeManager but is
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// what the OS has assigned for the thread (which may not be expressible as a
|
|
// Chromium ThreadType). From this state, the first lease or SetDefault call
|
|
// will apply the thread's initial type.
|
|
std::optional<ThreadType> default_thread_type_;
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|
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|
// The thread type last applied to the thread. This is nullopt if no thread
|
|
// type has ever been applied by SetDefault or leases.
|
|
std::optional<ThreadType> effective_thread_type_;
|
|
RaiseLeases raise_leases_;
|
|
};
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} // namespace internal
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} // namespace base
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#endif // BASE_THREADING_PLATFORM_THREAD_H_
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