naiveproxy/src/base/threading/platform_thread_apple.mm

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// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/threading/platform_thread.h"
#import <Foundation/Foundation.h>
#include <mach/mach.h>
#include <mach/mach_time.h>
#include <mach/thread_policy.h>
#include <mach/thread_switch.h>
#include <stddef.h>
#include <sys/resource.h>
#include <algorithm>
#include <atomic>
#include "base/apple/foundation_util.h"
#include "base/apple/mach_logging.h"
#include "base/feature_list.h"
#include "base/lazy_instance.h"
#include "base/logging.h"
#include "base/mac/mac_util.h"
#include "base/metrics/histogram_functions.h"
#include "base/threading/thread_id_name_manager.h"
#include "base/threading/threading_features.h"
#include "build/blink_buildflags.h"
#include "build/build_config.h"
namespace base {
namespace {
NSString* const kRealtimePeriodNsKey = @"CrRealtimePeriodNsKey";
} // namespace
// If Foundation is to be used on more than one thread, it must know that the
// application is multithreaded. Since it's possible to enter Foundation code
// from threads created by pthread_thread_create, Foundation won't necessarily
// be aware that the application is multithreaded. Spawning an NSThread is
// enough to get Foundation to set up for multithreaded operation, so this is
// done if necessary before pthread_thread_create spawns any threads.
//
// https://developer.apple.com/documentation/foundation/nsthread/1410702-ismultithreaded
void InitThreading() {
static BOOL multithreaded = [NSThread isMultiThreaded];
if (!multithreaded) {
// +[NSObject class] is idempotent.
@autoreleasepool {
[NSThread detachNewThreadSelector:@selector(class)
toTarget:[NSObject class]
withObject:nil];
multithreaded = YES;
DCHECK([NSThread isMultiThreaded]);
}
}
}
TimeDelta PlatformThreadBase::Delegate::GetRealtimePeriod() {
return TimeDelta();
}
// static
void PlatformThreadBase::YieldCurrentThread() {
// Don't use sched_yield(), as it can lead to 10ms delays.
//
// This only depresses the thread priority for 1ms, which is more in line
// with what calling code likely wants. See this bug in webkit for context:
// https://bugs.webkit.org/show_bug.cgi?id=204871
mach_msg_timeout_t timeout_ms = 1;
thread_switch(MACH_PORT_NULL, SWITCH_OPTION_DEPRESS, timeout_ms);
}
// static
void PlatformThreadBase::SetName(const std::string& name) {
SetNameCommon(name);
// macOS does not expose the length limit of the name, so hardcode it.
const int kMaxNameLength = 63;
std::string shortened_name = name.substr(0, kMaxNameLength);
// pthread_setname() fails (harmlessly) in the sandbox, ignore when it does.
// See https://crbug.com/47058
pthread_setname_np(shortened_name.c_str());
}
// Whether optimized real-time thread config should be used for audio.
BASE_FEATURE(kOptimizedRealtimeThreadingMac,
#if BUILDFLAG(IS_MAC)
FEATURE_ENABLED_BY_DEFAULT
#else
FEATURE_DISABLED_BY_DEFAULT
#endif
);
namespace {
bool IsOptimizedRealtimeThreadingMacEnabled() {
return FeatureList::IsEnabled(kOptimizedRealtimeThreadingMac);
}
} // namespace
// Fine-tuning optimized real-time thread config:
// Whether or not the thread should be preemptible.
BASE_FEATURE_PARAM(bool,
kOptimizedRealtimeThreadingMacPreemptible,
&kOptimizedRealtimeThreadingMac,
"preemptible",
true);
// Portion of the time quantum the thread is expected to be busy, (0, 1].
BASE_FEATURE_PARAM(double,
kOptimizedRealtimeThreadingMacBusy,
&kOptimizedRealtimeThreadingMac,
"busy",
0.5);
// Maximum portion of the time quantum the thread is expected to be busy,
// (kOptimizedRealtimeThreadingMacBusy, 1].
BASE_FEATURE_PARAM(double,
kOptimizedRealtimeThreadingMacBusyLimit,
&kOptimizedRealtimeThreadingMac,
"busy_limit",
1.0);
namespace {
struct TimeConstraints {
bool preemptible{kOptimizedRealtimeThreadingMacPreemptible.default_value};
double busy{kOptimizedRealtimeThreadingMacBusy.default_value};
double busy_limit{kOptimizedRealtimeThreadingMacBusyLimit.default_value};
static TimeConstraints ReadFromFeatureParams() {
double busy_limit = kOptimizedRealtimeThreadingMacBusyLimit.Get();
return TimeConstraints{
kOptimizedRealtimeThreadingMacPreemptible.Get(),
std::min(busy_limit, kOptimizedRealtimeThreadingMacBusy.Get()),
busy_limit};
}
};
// Use atomics to access FeatureList values when setting up a thread, since
// there are cases when FeatureList initialization is not synchronized with
// PlatformThread creation.
std::atomic<bool> g_use_optimized_realtime_threading(
kOptimizedRealtimeThreadingMac.default_state == FEATURE_ENABLED_BY_DEFAULT);
std::atomic<TimeConstraints> g_time_constraints;
} // namespace
// static
void PlatformThreadApple::InitializeFeatures() {
g_time_constraints.store(TimeConstraints::ReadFromFeatureParams());
g_use_optimized_realtime_threading.store(
IsOptimizedRealtimeThreadingMacEnabled());
}
// static
void PlatformThreadApple::SetCurrentThreadRealtimePeriodValue(
TimeDelta realtime_period) {
if (g_use_optimized_realtime_threading.load()) {
NSThread.currentThread.threadDictionary[kRealtimePeriodNsKey] =
@(realtime_period.InNanoseconds());
}
}
namespace {
TimeDelta GetCurrentThreadRealtimePeriod() {
NSNumber* period = apple::ObjCCast<NSNumber>(
NSThread.currentThread.threadDictionary[kRealtimePeriodNsKey]);
return period ? Nanoseconds(period.longLongValue) : TimeDelta();
}
// Calculates time constraints for THREAD_TIME_CONSTRAINT_POLICY.
// |realtime_period| is used as a base if it's non-zero.
// Otherwise we fall back to empirical values.
thread_time_constraint_policy_data_t GetTimeConstraints(
TimeDelta realtime_period) {
thread_time_constraint_policy_data_t time_constraints;
mach_timebase_info_data_t tb_info;
mach_timebase_info(&tb_info);
if (!realtime_period.is_zero()) {
// Limit the lowest value to 2.9 ms we used to have historically. The lower
// the period, the more CPU frequency may go up, and we don't want to risk
// worsening the thermal situation.
uint32_t abs_realtime_period = saturated_cast<uint32_t>(
std::max(realtime_period.InNanoseconds(), 2900000LL) *
(double(tb_info.denom) / tb_info.numer));
TimeConstraints config = g_time_constraints.load();
time_constraints.period = abs_realtime_period;
time_constraints.constraint = std::min(
abs_realtime_period, uint32_t(abs_realtime_period * config.busy_limit));
time_constraints.computation =
std::min(time_constraints.constraint,
uint32_t(abs_realtime_period * config.busy));
time_constraints.preemptible = config.preemptible ? YES : NO;
return time_constraints;
}
// Empirical configuration.
// Define the guaranteed and max fraction of time for the audio thread.
// These "duty cycle" values can range from 0 to 1. A value of 0.5
// means the scheduler would give half the time to the thread.
// These values have empirically been found to yield good behavior.
// Good means that audio performance is high and other threads won't starve.
const double kGuaranteedAudioDutyCycle = 0.75;
const double kMaxAudioDutyCycle = 0.85;
// Define constants determining how much time the audio thread can
// use in a given time quantum. All times are in milliseconds.
// About 128 frames @44.1KHz
const double kTimeQuantum = 2.9;
// Time guaranteed each quantum.
const double kAudioTimeNeeded = kGuaranteedAudioDutyCycle * kTimeQuantum;
// Maximum time each quantum.
const double kMaxTimeAllowed = kMaxAudioDutyCycle * kTimeQuantum;
// Get the conversion factor from milliseconds to absolute time
// which is what the time-constraints call needs.
double ms_to_abs_time = double(tb_info.denom) / tb_info.numer * 1000000;
time_constraints.period = kTimeQuantum * ms_to_abs_time;
time_constraints.computation = kAudioTimeNeeded * ms_to_abs_time;
time_constraints.constraint = kMaxTimeAllowed * ms_to_abs_time;
time_constraints.preemptible = 0;
return time_constraints;
}
// Enables time-constraint policy and priority suitable for low-latency,
// glitch-resistant audio.
void SetPriorityRealtimeAudio(TimeDelta realtime_period) {
// Increase thread priority to real-time.
// Please note that the thread_policy_set() calls may fail in
// rare cases if the kernel decides the system is under heavy load
// and is unable to handle boosting the thread priority.
// In these cases we just return early and go on with life.
mach_port_t mach_thread_id =
pthread_mach_thread_np(PlatformThread::CurrentHandle().platform_handle());
// Make thread fixed priority.
thread_extended_policy_data_t policy;
policy.timeshare = 0; // Set to 1 for a non-fixed thread.
kern_return_t result = thread_policy_set(
mach_thread_id, THREAD_EXTENDED_POLICY,
reinterpret_cast<thread_policy_t>(&policy), THREAD_EXTENDED_POLICY_COUNT);
if (result != KERN_SUCCESS) {
MACH_DVLOG(1, result) << "thread_policy_set";
return;
}
// Set to relatively high priority.
thread_precedence_policy_data_t precedence;
precedence.importance = 63;
result = thread_policy_set(mach_thread_id, THREAD_PRECEDENCE_POLICY,
reinterpret_cast<thread_policy_t>(&precedence),
THREAD_PRECEDENCE_POLICY_COUNT);
if (result != KERN_SUCCESS) {
MACH_DVLOG(1, result) << "thread_policy_set";
return;
}
// Most important, set real-time constraints.
thread_time_constraint_policy_data_t time_constraints =
GetTimeConstraints(realtime_period);
result =
thread_policy_set(mach_thread_id, THREAD_TIME_CONSTRAINT_POLICY,
reinterpret_cast<thread_policy_t>(&time_constraints),
THREAD_TIME_CONSTRAINT_POLICY_COUNT);
MACH_DVLOG_IF(1, result != KERN_SUCCESS, result) << "thread_policy_set";
return;
}
std::optional<qos_class_t> ThreadTypeToQoSClass(ThreadType thread_type) {
switch (thread_type) {
case ThreadType::kBackground:
return QOS_CLASS_BACKGROUND;
case ThreadType::kUtility:
return QOS_CLASS_UTILITY;
case ThreadType::kDefault:
return QOS_CLASS_USER_INITIATED;
case ThreadType::kPresentation:
case ThreadType::kAudioProcessing:
return QOS_CLASS_USER_INTERACTIVE;
case ThreadType::kRealtimeAudio:
return std::nullopt;
}
}
} // anonymous namespace
// static
TimeDelta PlatformThreadApple::GetCurrentThreadRealtimePeriodForTest() {
return GetCurrentThreadRealtimePeriod();
}
// static
bool PlatformThreadBase::CanChangeThreadType(ThreadType from, ThreadType to) {
return true;
}
namespace internal {
void SetCurrentThreadTypeImpl(ThreadType thread_type,
MessagePumpType pump_type_hint) {
std::optional<qos_class_t> qos_class = ThreadTypeToQoSClass(thread_type);
if (qos_class) {
pthread_set_qos_class_self_np(*qos_class, 0);
} else {
CHECK_EQ(thread_type, ThreadType::kRealtimeAudio);
SetPriorityRealtimeAudio(GetCurrentThreadRealtimePeriod());
}
}
PlatformPriorityOverride SetThreadTypeOverride(
PlatformThreadHandle thread_handle,
ThreadType thread_type) {
std::optional<qos_class_t> qos_class = ThreadTypeToQoSClass(thread_type);
if (qos_class) {
return pthread_override_qos_class_start_np(thread_handle.platform_handle(),
*qos_class, 0);
}
return PlatformPriorityOverride();
}
void RemoveThreadTypeOverride(
PlatformThreadHandle thread_handle,
const PlatformPriorityOverride& priority_override_handle,
ThreadType initial_thread_type) {
if (priority_override_handle == nullptr) {
return;
}
pthread_override_qos_class_end_np(priority_override_handle);
}
} // namespace internal
// static
ThreadType PlatformThreadBase::GetCurrentEffectiveThreadTypeForTest() {
if ([NSThread.currentThread threadPriority] == 1.0) {
// Set to 1 for a non-fixed thread.)
return ThreadType::kRealtimeAudio;
}
qos_class_t qos_class = qos_class_self();
switch (qos_class) {
case QOS_CLASS_BACKGROUND:
return ThreadType::kBackground;
case QOS_CLASS_UTILITY:
return ThreadType::kUtility;
case QOS_CLASS_USER_INITIATED:
return ThreadType::kDefault;
case QOS_CLASS_USER_INTERACTIVE:
return ThreadType::kPresentation;
default:
return ThreadType::kDefault;
}
}
size_t GetDefaultThreadStackSize(const pthread_attr_t& attributes) {
#if BUILDFLAG(IS_IOS)
// For iOS 512kB (the default) isn't sufficient, but using the code
// for macOS below will return 8MB. So just be a little more conservative
// and return 1MB for now.
return 1024 * 1024;
#else
// The macOS default for a pthread stack size is 512kB.
// Libc-594.1.4/pthreads/pthread.c's pthread_attr_init uses
// DEFAULT_STACK_SIZE for this purpose.
//
// 512kB isn't quite generous enough for some deeply recursive threads that
// otherwise request the default stack size by specifying 0. Here, adopt
// glibc's behavior as on Linux, which is to use the current stack size
// limit (ulimit -s) as the default stack size. See
// glibc-2.11.1/nptl/nptl-init.c's __pthread_initialize_minimal_internal. To
// avoid setting the limit below the macOS default or the minimum usable
// stack size, these values are also considered. If any of these values
// can't be determined, or if stack size is unlimited (ulimit -s unlimited),
// stack_size is left at 0 to get the system default.
//
// macOS normally only applies ulimit -s to the main thread stack. On
// contemporary macOS and Linux systems alike, this value is generally 8MB
// or in that neighborhood.
size_t default_stack_size = 0;
struct rlimit stack_rlimit;
if (pthread_attr_getstacksize(&attributes, &default_stack_size) == 0 &&
getrlimit(RLIMIT_STACK, &stack_rlimit) == 0 &&
stack_rlimit.rlim_cur != RLIM_INFINITY) {
default_stack_size = std::max(
std::max(default_stack_size, static_cast<size_t>(PTHREAD_STACK_MIN)),
static_cast<size_t>(stack_rlimit.rlim_cur));
}
return default_stack_size;
#endif
}
void TerminateOnThread() {}
} // namespace base