#ifndef _TONE_H #define _TONE_H /*! * Fixed-point tone generator. * * The code here implements a simple fixed-point tone generator that uses * integer arithmetic to generate a sinusoid at a fixed sample rate of * 16kHz. * * To set the initial state of the state machine, you specify a frequency * and duration using tone_reset. The corresponding C file embeds a * sinusoid look-up table. The total number of samples is computed for * the given time and used to initialise 'remain', 'time' is initialised * to 0, and 'step' gives the amount to increment 'time' by each iteration. * * The samples are retrieved by repeatedly calling tone_next. This * advances 'time' and decrements 'remain'. The tone is complete when * 'remain' is zero. * * Author Stuart Longland * Copyright (C) 2015 FreeDV project. * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License version 2.1, * as published by the Free Software Foundation. This program is * distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this program; if not, see * . */ #include /*! Tone sampling rate in Hz. */ #define TONE_FS 16000 /*! * Tone generator state. This holds the current state of the tone * generator in order to decide what sample to release next. */ struct tone_gen_t { /*! Current sample. (Q12) */ uint32_t sample; /*! * Time remaining in samples. (integer) Playback is finished * when this reaches zero. */ uint16_t remain; /*! * Subsample step (Q12). This is the number of samples (or part * thereof) to advance "sample". Special case: when zero, sample * is not advanced, silence is generated instead. */ uint16_t step; }; /*! * Re-set the tone generator. * * @param tone_gen Tone generator to reset. * @param freq Frequency in Hz, 0 = silence. * @param duration Duration in milliseconds. 0 to stop. */ void tone_reset( struct tone_gen_t* const tone_gen, uint16_t freq, uint16_t duration); /*! * Retrieve the next sample from the tone generator. * @param tone_gen Tone generator to update. */ int16_t tone_next( struct tone_gen_t* const tone_gen); /*! * Retrieve the current time in milliseconds. */ uint32_t tone_msec(const struct tone_gen_t* const tone_gen); #endif