Use Codec2 and LPCNet tags for build scripts.

pull/383/head
Mooneer Salem 2023-05-06 23:37:59 -07:00
parent 4971c02975
commit b067ca594b
2 changed files with 5 additions and 5 deletions

View File

@ -21,8 +21,8 @@ export CODEC2DIR=$FREEDVGUIDIR/codec2
export LPCNETDIR=$FREEDVGUIDIR/LPCNet
# change this when working on combined codec2/freedv-gui changes
CODEC2_BRANCH=master
LPCNET_BRANCH=master
CODEC2_BRANCH=v1.1.0
LPCNET_BRANCH=v0.5
# OK, build and test LPCNet
cd $FREEDVGUIDIR

View File

@ -35,7 +35,7 @@ cd $FREEDVGUIDIR
if [ ! -d LPCNet ]; then
git clone https://github.com/drowe67/LPCNet.git
fi
cd $LPCNETDIR && git switch master && git pull && git checkout $LPCNET_BRANCH
cd $LPCNETDIR && git checkout v0.5 && git pull && git checkout $LPCNET_BRANCH
mkdir -p build_osx && cd build_osx && rm -Rf *
cmake -DBUILD_OSX_UNIVERSAL=1 ..
make -j4
@ -43,12 +43,12 @@ make -j4
# sanity check test
cd src && sox ../../wav/wia.wav -t raw -r 16000 - | ./lpcnet_enc -s | ./lpcnet_dec -s > /dev/null
# Re-build codec2 with LPCNet and test FreeDV 2020 support
# Build codec2 with LPCNet and test FreeDV 2020 support
cd $FREEDVGUIDIR
if [ ! -d codec2 ]; then
git clone https://github.com/drowe67/codec2.git
fi
cd codec2 && git switch master && git pull && git checkout $CODEC2_BRANCH
cd codec2 && git checkout v1.1.0 && git pull && git checkout $CODEC2_BRANCH
mkdir -p build_osx && cd build_osx && rm -Rf * && cmake -DLPCNET_BUILD_DIR=$LPCNETDIR/build_osx -DBUILD_OSX_UNIVERSAL=1 .. && make VERBOSE=1 -j4
# sanity check test