Remove LPCNet content from README.
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README.md
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README.md
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@ -107,23 +107,6 @@ Barry Jackson G4MKT to automate the above steps. While the FreeDV project thanks
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to helping Linux users more easily get on the air with FreeDV, the FreeDV development team will not provide
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support. All support inquiries regarding this script should be directed to the linked repo.
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## Building without LPCNet
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In preparation for possible future deprecation of FreeDV 2020 and 2020B modes, it is
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possible to build without requiring the [LPCNet](https://github.com/drowe67/LPCNet.git) library.
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To do this, pass `LPCNET_DISABLE=1` as an environment variable to the build script, i.e.
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```
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$ LPCNET_DISABLE=1 ./build_linux.sh
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```
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or alternatively, do not pass in `LPCNET_BUILD_DIR` to `cmake` if manually executing the build.
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This also has the side effect of disabling 2020 and 2020B in the user interface, preventing either
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from being selected.
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*Note: if you don't already have Codec2 installed on your machine, you will need to pass `-DBOOTSTRAP_LPCNET=1`
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to `cmake` in order for LPCNet to also be built.*
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## Audio driver selection
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By default, FreeDV uses the native audio APIs on certain platforms. These are as follows:
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@ -140,12 +123,10 @@ user by defining the environment variable `USE_NATIVE_AUDIO=0` before running th
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## Installing on Linux
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You need to install the codec2 and lpcnetfreedv shared libraries, and freedv-gui:
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You need to install the codec2 shared libraries, and freedv-gui:
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```
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$ cd ~/freedv-gui/codec2/build_linux
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$ sudo make install
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$ cd ~/freedv-gui/LPCNet/build_linux
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$ sudo make install
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$ cd ~/freedv-gui/build_linux
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$ sudo make install
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$ sudo ldconfig
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@ -199,5 +180,5 @@ $ brew install automake libtool git sox cmake
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```
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Once the dependencies are installed, you can then run the `build_osx.sh` script inside the source tree to build
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FreeDV and associated libraries (codec2, LPCNet, hamlib). A FreeDV.app app bundle will be created inside the build_osx/src
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FreeDV and associated libraries (codec2, hamlib). A FreeDV.app app bundle will be created inside the build_osx/src
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folder which can be copied to your system's Applications folder.
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