* Create FIFOs with correct sizes to reduce EOO time.
* Try using configured fifo size for all FIFOs.
* Use correct variable names when definining FIFO sizes.
* Update wxWidgets to 3.2.7 to see if that fixes the build failure.
* Use Ubuntu 24.04 for Windows build to match Linux.
* Patch libsamplerate to avoid GH action failure.
* Need to remove 3.1 from samplerate-cmake.patch
* Fix issue causing cmake to hang if being rerun.
* Temporarily use wxWidgets master as latest Xcode can't build 3.2.7.
* Add support for rig control during RADE EOO ctests.
* Try adding a bit of time to see if it'll decode.
* Fix GH action failure.
* Fix Windows build failure.
* Use same delay code as other existing similar logic.
* Add 20ms delay in mock rigctld to better match behavior with actual hardware.
* Fix Windows build issue for real.
* Fix samplerate patch issue.
* Include wxWidgets manifest code since 3.3 will soon require it.
* Use 3.2 branch as we can build on macOS now in that branch.
* Add IAudioDevice function to allow retrieval of device latency.
* Try shrinking the number of samples FreeDVInterface returns for RADE.
* Add missed get() call in PortAudio logic.
* We really shouldn't need to add txIn latency.
* We need to see the logs from when TX happens during ctest.
* Explicitly disable power savings for audio (macOS).
* Allow partial reads from TX output FIFO.
* First pass at calculating latency for WASAPI.
* Try IO frame size of 1024 to improve pass rate of GH Actions.
* Initial implementation of RADE reporting test on Windows.
* Remove unneeded flag from previously added script.
* Fix various issues with PS script.
* Revert "Try IO frame size of 1024 to improve pass rate of GH Actions."
This reverts commit 1161d9505d.
* Use FDV output, not mock rigctl output, for comparison.
* Use GetStreamLatency() instead.
* Add logging to help determine why WASAPI latency is incorrect.
* Need GetDevicePeriod as well for fully accurate latency measurements.
* Buffer size is the minimum bound on latency. Or at least it seems like it would be, anyway.
* Guarantee that we have universal macOS binary even if tests fail.
* Also take into account PTT response time (i.e. for SDRs).
* Only need to add half of the rig response time for good results.
* Forgot implementation of getRigResponseTimeMicroseconds() for OmniRig.
* Prevent negative zero SNRs from appearing in GUI.
* Try smallest buffer size possible for macOS audio.
* Fix macOS compiler error.
* (Windows) Use event based triggering to provide audio to/from FreeDV.
* Divide by number of channels to get actual latency on macOS.
* Increase minimum frame size to 128 on macOS.
* Oops, types need to be the same.
* Fix deadlock in Windows audio from previous commits.
* Try 256 buffer size on macOS.
* Use minimum of 40ms latency on macOS and Windows.
* No need for the samplerate patch anymore.
* Fix comments.