* Bound requested frames between both min and max.
* Request real-time scheduling for pipeline threads (currently macOS-only).
* Ensure pipeline threads never execute at the same time as audio threads.
* macOS: ask for 5ms audio blocks.
* Temporarily re-enable stress test.
* Suppress codespell for .mm files.
* Swap times/buffer sizes.
* Fix compiler error.
* Go back to previous frame size and time.
* Re-disable stress test.
* Try adjusting time quantum.
* Move audio priority handling to audio layer.
* Set helper thread to real-time on Windows.
* Temporarily disable audio workgroup code.
* Disable periodicity in macOS RT request
* Forgot to define variable.
* Only allow a max of 50% CPU time for audio helpers.
* More tuning of the duty cycle.
* Make sure we sleep some amount of time every time through the loop.
* Go back to smaller time quantum.
* Another quantum tweak.
* Increase audio sample block size to 20ms.
* Use 2.5ms for audio block time.
* Try increasing FIFO sizes for RX.
* Oops, forgot to comment out the / 1000 too.
* Get faster turnaround for macOS GH builds.
* Revert FIFO changes.
* Add additional debugging.
* Fix compiler error.
* Fix typo.
* Use semaphores to notify TX/RX worker threads.
* Try dividing duty cycle by 2 to avoid starvation.
* Reenable audio workgroups.
* No point in having parallel threads if only one mode is active.
* Ensure that ParallelStep gets added to the audio workgroup too.
* Anything for GUI consumption shouldn't be in the RT path.
* Go back to 10ms audio blocks to see if reporting tests can more reliably pass.
* Fix issue causing audio to not work on certain Macs.
* Support real-time threading on Linux when using PulseAudio/pipewire.
* Fix misspelling.
* dbus needs to be installed in the environment.
* macOS: try a smaller block size again.
* Revert "macOS: try a smaller block size again."
This reverts commit 1d21ad6934.
* Try architecture-specific audio block times.
* rtkit itself also needs to be installed in the environment.
* Revert ordering changes to macOS CI builds.
* GH user needs to be added to rtkit group.
* Implement semaphores on Windows.
* Don't exit the render/capture threads unless requested by higher level code.
* Don't take address of a pointer.
* macOS: set thread QoS for RT threads.
* Move RADE RX/TX memory allocations out of real-time path.
* Moving additional memory allocations outside of RT context.
* Move all remaining allocations in pipeline outside of RT except for legacy FreeDV modes.
* Longer audio block times don't seem to be making a difference.
* Move legacy mode memory allocations out of RT context.
* Prevent unbounded mutex locks inside pipeline.
* Windows: fallback to a simple sleep if we can't lock the semaphore.
* Increase maximum wait time to match what Windows returns for buffer size.
* PulseAudio: fallback to simple sleep if we can't wait on semaphore.
* Prevent unbounded locking in TapStep.