* Initial implementation of macOS audio handling using native APIs.
* Fix minor calculation issue in Easy Setup when generating sine waves.
* Fix spelling error.
* Fix issue causing distorted output audio.
* Refactor audio device info retrieval to a separate method.
* Get channel information for discovered macOS audio devices.
* Add support for retrieving default audio devices.
* Try using AVAudioSinkNode for getting mic/RX audio.
* Use AVAudioSourceNode for output side too.
* Fix compiler error.
* Set minimum macOS version to 10.15 due to PyTorch and new audio code requiring it.
* Disable universal build in GH action to make it run a bit faster.
* Additionally use Homebrew packages as deps instead of building own for GH action.
* Don't build hamlib if BUILD_DEPS is 0.
* Use matrix to test macOS build on both x86_64 and ARM64.
* Experiment: always sleep for 10ms every time through the TX/RX loop.
* Temporarily enable longer tests to make sure previous pass wasn't a fluke.
* Remove logic not available in 10.15.
* Revert "Experiment: always sleep for 10ms every time through the TX/RX loop."
This reverts commit 6019c9a522.
* Need to query valid sample rates from Core Audio.
* Validate provided sample rate and channel data when creating audio object.
* Set device sample rate to user-configured option.
* Sample rates could be different between input and output.
* Revert "Temporarily enable longer tests to make sure previous pass wasn't a fluke."
This reverts commit f90c4cd081.
* Remove now unused code.
* Harmonize native vs. PortAudio config across build scripts.
* Zero out audio by default to prevent buzzing.
* Update README to use new environment variable for audio driver control.
* Add COM wrapper class around ThreadedObject. Prerequisite for WASAPI audio support.
* Disable OLE 1.0 per Windows documentation.
* WIP WASPI device enumeration.
* Forgot to check in some changes.
* Fix compiler errors.
* Avoid deadlock during sample rate list retrieval.
* s/WASPI/WASAPI/g
* WIP WASAPIAudioDevice design.
* Full WASAPIAudioDevice implementation.
* Increase priority of audio tasks to prevent dropouts.
* Add missed nullptr initialization.
* Increase buffer time to 40ms
* Fix issue where non-English device names were getting corrupted.
* Add additional logging.
* Need to create macOS audio device name just like with Windows.
* Update README to document new config options.