//=========================================================================
// Name: AudioEngineFactory.cpp
// Purpose: Creates AudioEngines for the current platform.
//
// Authors: Mooneer Salem
// License:
//
// All rights reserved.
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2.1,
// as published by the Free Software Foundation. This program is
// distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public
// License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, see .
//
//=========================================================================
#include "AudioEngineFactory.h"
#if defined(AUDIO_ENGINE_NATIVE_ENABLE)
#if defined(__linux)
#include "PulseAudioEngine.h"
#elif __APPLE__
#include "MacAudioEngine.h"
#elif _WIN32
#include "WASAPIAudioEngine.h"
#else
#error No native audio support available for this platform
#endif // __linux || __APPLE__ || _WIN32
#else
#include "PortAudioEngine.h"
#endif // defined(AUDIO_ENGINE_NATIVE_ENABLE)
std::shared_ptr AudioEngineFactory::SystemEngine_;
std::shared_ptr AudioEngineFactory::GetAudioEngine()
{
if (!SystemEngine_)
{
#if defined(AUDIO_ENGINE_NATIVE_ENABLE)
#if defined(__linux)
SystemEngine_ = std::shared_ptr(new PulseAudioEngine());
#elif defined(__APPLE__)
SystemEngine_ = std::shared_ptr(new MacAudioEngine());
#elif defined(_WIN32)
SystemEngine_ = std::shared_ptr(new WASAPIAudioEngine());
#endif // __linux || __APPLE__ || _WIN32
#else
SystemEngine_ = std::shared_ptr(new PortAudioEngine());
#endif // defined(AUDIO_ENGINE_NATIVE_ENABLE)
}
return SystemEngine_;
}