/* server-tcp.c * * Copyright (C) 2006-2014 wolfSSL Inc. * * This file is part of CyaSSL. * * CyaSSL is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * CyaSSL is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA * ============================================================================= * * This is a super basic example of what a TCP Server might look like that is * not actively using any form of security. */ #include #include #include #include #include #include #include #include #define DEFAULT_PORT 11111 int AcceptAndRead(socklen_t sockfd); int AcceptAndRead(socklen_t sockfd) { struct sockaddr_in clientAddr; socklen_t size = sizeof(clientAddr); int ret = 0; /* Wait until a client connects */ int connd = accept(sockfd,(struct sockaddr *)&clientAddr, &size); /* If fails to connect, loop back up and wait for a new connection */ if (connd == -1){ printf("failed to accept the connection..\n"); } /* If it connects, read in and reply to the client */ else{ printf("Client connected successfully\n"); for ( ; ; ){ char buff[256]; /* Clear the buffer memory for anything possibly left over */ bzero(&buff, sizeof(buff)); /* Read the client data into our buff array */ if ((ret = read(connd, buff, sizeof(buff)-1)) > 0){ /* Print any data the client sends to the console */ printf("Client: %s\n", buff); /* Create our reply message */ char reply[] = "I hear ya fa shizzle!\n"; /* Reply back to the client */ if ((ret = write(connd, reply, sizeof(reply)-1)) < 0) printf("write error\n"); } /* If the client disconnects break the loop */ else break; } } /* Close the socket */ close(connd); return 0; } int main() { /* * Creates a socket that uses an internet IP address, * Sets the type to be Stream based (TCP), * 0 means choose the default protocol. */ /* Identify and access the sockets */ socklen_t sockfd = socket(AF_INET, SOCK_STREAM, 0); int exit = 0; /* 0 = false, 1 = true */ /* If positive value, the socket is valid */ if(sockfd == -1){ printf("ERROR: failed to create the socket\n"); return 1; /* Kill the server with exit status 1 */ } /* Server and client socket address structures */ struct sockaddr_in serverAddr; /* Initialize the server address struct to zero */ memset((char *)&serverAddr, 0, sizeof(serverAddr)); /* Fill the server's address family */ serverAddr.sin_family = AF_INET; serverAddr.sin_addr.s_addr = INADDR_ANY; serverAddr.sin_port = htons(DEFAULT_PORT); /* Attach the server socket to our port */ if(bind(sockfd, (struct sockaddr *)&serverAddr, sizeof(serverAddr)) < 0){ printf("ERROR: failed to bind\n"); return 1; } /* Continuously accept connections while not currently in an active connection or told to quit */ while (exit == 0){ /* Listen for a new connection, allow 5 pending connections */ listen(sockfd, 5); printf("Waiting for a connection...\n"); /* Accept client connections and read from them */ exit = AcceptAndRead(sockfd); } /* Close the open sockets */ close(sockfd); return 0; }