#include /* standard in/out procedures */ #include /* defines system calls */ #include /* necessary for memset */ #include #include /* used for all socket calls */ #include /* used for sockaddr_in */ #include #define SERV_PORT 11111 /* define our server port number */ #define MSGLEN 80 /* limit incoming message size */ int main(int argc, char** argv) { /* CREATE THE SOCKET */ struct sockaddr_in servaddr; /* our server's address */ struct sockaddr_in cliaddr; /* the client's address */ int sockfd; /* Initialize our socket */ socklen_t addrlen = sizeof(cliaddr);/* length of address' */ int recvlen; /* number of bytes recieved */ int msgnum = 0; /* the messages we reveive in order */ char buf[MSGLEN]; /* the incoming message */ /* create a UDP/IP socket */ if((sockfd = socket(AF_INET, SOCK_DGRAM, 0)) < 0) { perror("cannot create socket"); return 0; } /* printf("created socket descriptor = %d\n", sockfd); */ /* INADDR_ANY = IP address and socket = 11111, modify SERV_PORT to change */ memset((char *)&servaddr, 0, sizeof(servaddr)); servaddr.sin_family = AF_INET; /* host-to-network-long conversion (htonl) */ servaddr.sin_addr.s_addr = htonl(INADDR_ANY); /* host-to-network-short conversion (htons) */ servaddr.sin_port = htons(SERV_PORT); if (bind(sockfd, (struct sockaddr *)&servaddr, sizeof(servaddr)) < 0) { perror("bind failed"); return 0; } /* loop, listen for client, print received, reply to client */ for(;;) { printf("waiting for client message on port %d\n", SERV_PORT); recvlen = recvfrom(sockfd, buf, MSGLEN, 0, (struct sockaddr *)&cliaddr, &addrlen); printf("heard %d bytes\n", recvlen); if (recvlen > 0) { buf[recvlen] = 0; printf("I heard this: \"%s\"\n", buf); } else printf("lost the connection to client\n"); sprintf(buf, "Message #%d received\n", msgnum++); printf("reply sent \"%s\"\n", buf); if (sendto(sockfd, buf, strlen(buf), 0, (struct sockaddr *)&cliaddr, addrlen) < 0) perror("sendto"); /* continues to loop, use "Ctrl+C" to terminate listening */ } }