wolfssl-examples/tls/README.md

15 KiB

wolfSSL SSL/TLS Examples

Here are examples focused on TCP/IP connections. The simplest of which are the *-tcp.c files, which demonstrate a simple client/server TCP/IP connection without encryption. From there, the *-tls.c files demonstrate the same connection, but modified to utilize wolfSSL to establish a TLS 1.2 connection.

In general, the naming convention of these files mean that if a file is named in the form X-Y.c, then it's a copy of X.c intended to demonstrate Y. The exceptions being server-tls.c and client-tls.c, as noted above. Furthermore, the files is formated such that using a diff tool such as vimdiff to compare X-Y.c to X.c should highlight only the relevant changes required to convert X.c into X-Y.c

The files in this directory are presented to you in hopes that they are useful, especially as a basic starting point. It is fully recognized that these examples are neither the most sophisticated nor robust. Instead, these examples are intended to be easy to follow and clear in demonstrating the basic procedure. It cannot be guaranteed that these programs will be free of memory leaks, especially in error conditions.

Tutorial

This portion of the README is dedicated to walking you through creating most of the files in this directory. Before we begin, a note: all references to files are made relative to this tls/ directory. Any file reference should then be modified to point to the correct location. It is also recommended that you make a new directory to write your files into. If you make a new subdirectory in the tls/ directory, simply append an extra ../ to the front of any file path. Another excellent choice is to make a new directory in the root directory of this repository, such that there is no need to change the file path.

Table of contents

  1. A simple TCP client/server pair
  2. Server
  3. Client
  4. Compile

A simple TCP client/server pair

We'll begin by making a simple client/server pair that will communicate in plaintext over a TCP socket.

Server

We'll write the server first. We'll be rewriting server-tcp.c from scratch, so there's no reason to copy anything. The finished version can be found here.

To start, let's write up a quick skeleton for this file like this:

/* the usual suspects */
#include <stdlib.h>
#include <stdio.h>
#include <string.h>

/* socket includes */
#include <sys/socket.h>
#include <arpa/inet.h>
#include <netinet/in.h>
#include <unistd.h>

#define DEFAULT_PORT 11111



int main()
{
    int                sockfd;
    int                connd;
    struct sockaddr_in servAddr;
    struct sockaddr_in clientAddr;
    socklen_t          size = sizeof(clientAddr);
    char               buff[256];
    size_t             len;
    int                shutdown = 0;



    /* We'll fill in our work here */



    /* Cleanup and return */
    return 0;               /* Return reporting a success               */
}

Let's go over all that.

"The usual suspects" are some of the usual includes you'd expect to see in a C file. Beyond them, the "socket includes" are all of the includes we need to do socket operations. sys/sockets gives us our standard definitions for sockets, and arpa/inet and netinet/in.h each give us a few functions for dealing with internet sockets.

DEFAULT_PORT is a quick definition for which port to bind to.

There are quite a few variables here. We'll talk about them a bit more in depth when we get to using them. As a quick description, however, sockfd and connd are file descriptors; servAddr, clientAddr, and size are used to describe the address of the server and client; buff and len are for I/O; and finally shutdown is for flow control.

Now we'll set up the sockets.

The next step is to get ahold of a socket for our server. Replace the "We'll fill in our work here" comment with these lines:

    /* Create a socket that uses an internet IPv4 address,
     * Sets the socket to be stream based (TCP),
     * 0 means choose the default protocol. */
    if ((sockfd = socket(AF_INET, SOCK_STREAM, 0)) == -1) {
        fprintf(stderr, "ERROR: failed to create the socket\n");
        return -1;
    }

The comment quickly explains the arguments passed to socket(). Otherwise, socket() returns a -1 on error.

This is also an opportunity to introduce the error convention for these examples: print an error message and end execution. It's important to realise that this is not a graceful way to do this. In the event of an error, we'll often end up ending execution with quite a bit of memory allocated. For the purpose of these examples, however, it was decided that dealing with these errors gracefully would obscure the purposes of the examples. As such, we make a nod at the importance of error handling without complicating the matter by putting in the full amount of effort.

Anyway, now that we've opened a socket, we should update the "Cleanup and return" section at the bottom of main() to close it when we're done. It should look a bit like this now:

    /* Cleanup and return */
    close(sockfd);          /* Close the socket listening for clients   */
    return 0;               /* Return reporting a success               */

Now that we have a socket, let's fill out our address. Just after the if statement where we set sockfd, add these lines:

    /* Initialize the server address struct with zeros */
    memset(&servAddr, 0, sizeof(servAddr));

    /* Fill in the server address */
    servAddr.sin_family      = AF_INET;             /* using IPv4      */
    servAddr.sin_port        = htons(DEFAULT_PORT); /* on DEFAULT_PORT */
    servAddr.sin_addr.s_addr = INADDR_ANY;          /* from anywhere   */

That initialize-with-zeros step is not strictly necessary, but it's usually a good idea, and it doesn't complicate the example too much.

Hopefully those comments illuminate what everything means.

With the address all filled out, the final stage of setting up the server is to bind our socket to a port and start listening for connections. In total, this should look like this:

    /* Bind the server socket to our port */
    if (bind(sockfd, (struct sockaddr*)&servAddr, sizeof(servAddr)) == -1) {
        fprintf(stderr, "ERROR: failed to bind\n");
        return -1;
    }

    /* Listen for a new connection, allow 5 pending connections */
    if (listen(sockfd, 5) == -1) {
        fprintf(stderr, "ERROR: failed to listen\n");
        return -1;
    }

bind() makes it such that our server on sockfd is now visible at the location described by servAddr, and listen() causes us to start listening to sockfd for incoming client connections.

And now the setup is complete. Now we just need to deal with I/O.

We're going to keep accepting clients until one of them tells us "shutdown". To start, let's write up a quick skeleton for this part of the code:

    while (!shutdown) {
        printf("Waiting for a connection...\n");

        /* Accept clients here */

        printf("Client connected successfully\n");



        /* Do comunication here */



        /* Cleanup after this connection */
    }

    printf("Shutdown complete\n");

We'll deal with accepting clients first. Replace the "Accept clients here" comment with these lines:

        /* Accept client connections */
        if ((connd = accept(sockfd, (struct sockaddr*)&clientAddr, &size))
            == -1) {
            fprintf(stderr, "ERROR: failed to accept the connection\n\n");
            return -1;
        }

This call will block execution until a client connects to our server. At which point, we'll get a connection to the client through connd. Now that we've opened a new file, we should close it when we're done with it. Update the "Cleanup after this connection" section at the bottom of the loop to close connd. It should look a bit like this now:

        /* Cleanup after this connection */
        close(connd);           /* Close the connection to the client   */

Now that we have a connection to the client, we can do communication.

First, we'll read from the client. Replace the "Do communication here" comment with these lines:

        /* Read the client data into our buff array */
        memset(buff, 0, sizeof(buff));
        if (read(connd, buff, sizeof(buff)-1) == -1) {
            fprintf(stderr, "ERROR: failed to read\n");
            return -1;
        }

        /* Print to stdout any data the client sends */
        printf("Client: %s\n", buff);

This zeros out the buffer, then gets a message from the client and prints it to stdout so we can see it. Recall that we want to shutdown when the client tells us "shutdown". To accomplish this, add these lines after we print the message:

        /* Check for server shutdown command */
        if (strncmp(buff, "shutdown", 8) == 0) {
            printf("Shutdown command issued!\n");
            shutdown = 1;
        }

Note that it doesn't end execution or break out of the loop right away. We still want to respond to the client with our own message.

After reading the message from the client, we first write our message into the buffer like this:

        /* Write our reply into buff */
        memset(buff, 0, sizeof(buff));
        memcpy(buff, "I hear ya fa shizzle!\n", sizeof(buff));
        len = strnlen(buff, sizeof(buff));

And then we send it to the client like this:

        /* Reply back to the client */
        if (write(connd, buff, len) != len) {
            fprintf(stderr, "ERROR: failed to write\n");
            return -1;
        }

And we're done.

We've set up a server on a TCP socket and dealt with a quick back-and-forth with a client.

Now we just need a client.

Client

Now we'll write the client. We'll be rewriting client-tcp.c from scratch, so there's no reason to copy anything. The finished version can be found here.

Once more, we'll start with a skeleton:


/* the usual suspects */
#include <stdlib.h>
#include <stdio.h>
#include <string.h>

/* socket includes */
#include <sys/socket.h>
#include <arpa/inet.h>
#include <netinet/in.h>
#include <unistd.h>

#define DEFAULT_PORT 11111



int main(int argc, char** argv)
{
    int                sockfd;
    struct sockaddr_in servAddr;
    char               buff[256];
    size_t             len;



    /* We'll fill in our work here */



    /* Cleanup and return */
    return 0;               /* Return reporting a success               */
}

It looks quite similar to the server's skeleton, but as you can see, there are way fewer variables. Similarly, we're taking in command line arguments this time rather than ignoring them.

This'll be our first step: verify that the program has been called correctly. There are more sophisticated ways of doing this, but we'll use a simple solution. Replace the "We'll fill in our work here" comment with the following lines:

    /* Check for proper calling convention */
    if (argc != 2) {
        printf("usage: %s <IPv4 address>\n", argv[0]);
        return 0;
    }

We expect exactly two arguments: our name and an IPv4 address. We won't be confirming that the second argument is a well formed IPv4 address, though. If it's not, we'll error out midway through.

Now that we know the program has been called more-or-less correctly, we'll open a socket to represent our client:

    /* Create a socket that uses an internet IPv4 address,
     * Sets the socket to be stream based (TCP),
     * 0 means choose the default protocol. */
    if ((sockfd = socket(AF_INET, SOCK_STREAM, 0)) == -1) {
        fprintf(stderr, "ERROR: failed to create the socket\n");
        return -1;
    }

This is just like the call we make in the server code. Similarly, we should remember to close the socket at the bottom of main(). Make the "Cleanup and return" section look a bit like this:

    /* Cleanup and return */
    close(sockfd);          /* Close the connection to the server       */
    return 0;               /* Return reporting a success               */

Now we can fill out the address of the server we want to connect to. After the if statement assigning sockfd, add these lines:

    /* Initialize the server address struct with zeros */
    memset(&servAddr, 0, sizeof(servAddr));

    /* Fill in the server address */
    servAddr.sin_family = AF_INET;             /* using IPv4      */
    servAddr.sin_port   = htons(DEFAULT_PORT); /* on DEFAULT_PORT */

    /* Get the server IPv4 address from the command line call */
    if (inet_pton(AF_INET, argv[1], &servAddr.sin_addr) != 1) {
        fprintf(stderr, "ERROR: invalid address\n");
        return -1;
    }

Once more, this is quite similar to server code. This time, hovewer, rather than setting servAddr.sin_addr.s_addr to INADDR_ANY, we're going to make a call to inet_pton() to read argv[1] as an IPv4 address and assign it to the right place in servAddr. If argv[1] is well formed, inet_pton() will return a 1. Otherwise, we have an error.

Now we can connect to the server. Add these lines next:

    /* Connect to the server */
    if (connect(sockfd, (struct sockaddr*) &servAddr, sizeof(servAddr))
        == -1) {
        fprintf(stderr, "ERROR: failed to connect\n");
        return -1;
    }

connect() will block until the connection is successful. If something goes wrong, it returns a -1 that we'll catch as a fatal error.

After that, we're done with setup. We can now have our back-and-forth with the server. Just to be fun, let's quickly get a message from stdin like this:

    /* Get a message for the server from stdin */
    printf("Message for server: ");
    memset(buff, 0, sizeof(buff));
    fgets(buff, sizeof(buff), stdin);
    len = strnlen(buff, sizeof(buff));

We know that our server is expecting us to say something first, so let's send the message like this:

    /* Send the message to the server */
    if (write(sockfd, buff, len) != len) {
        fprintf(stderr, "ERROR: failed to write\n");
        return -1;
    }

We also know that our server will then send us a reply. Let's write that down and print it to stdout so we can see it:

    /* Read the server data into our buff array */
    memset(buff, 0, sizeof(buff));
    if (read(sockfd, buff, sizeof(buff)-1) == -1) {
        fprintf(stderr, "ERROR: failed to read\n");
        return -1;
    }

    /* Print to stdout any data the server sends */
    printf("Server: %s\n", buff);

And that's everything! Our client will just be a quick one-and-done thing.

Compile