59 lines
2.0 KiB
C++
59 lines
2.0 KiB
C++
//=========================================================================
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// Name: AudioEngineFactory.cpp
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// Purpose: Creates AudioEngines for the current platform.
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//
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// Authors: Mooneer Salem
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// License:
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//
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// All rights reserved.
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License version 2.1,
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// as published by the Free Software Foundation. This program is
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// distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public
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// License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, see <http://www.gnu.org/licenses/>.
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//
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//=========================================================================
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#include "AudioEngineFactory.h"
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#if defined(AUDIO_ENGINE_NATIVE_ENABLE)
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#if defined(__linux)
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#include "PulseAudioEngine.h"
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#elif __APPLE__
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#include "MacAudioEngine.h"
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#elif _WIN32
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#include "WASAPIAudioEngine.h"
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#else
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#error No native audio support available for this platform
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#endif // __linux || __APPLE__ || _WIN32
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#else
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#include "PortAudioEngine.h"
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#endif // defined(AUDIO_ENGINE_NATIVE_ENABLE)
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std::shared_ptr<IAudioEngine> AudioEngineFactory::SystemEngine_;
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std::shared_ptr<IAudioEngine> AudioEngineFactory::GetAudioEngine()
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{
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if (!SystemEngine_)
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{
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#if defined(AUDIO_ENGINE_NATIVE_ENABLE)
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#if defined(__linux)
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SystemEngine_ = std::shared_ptr<IAudioEngine>(new PulseAudioEngine());
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#elif defined(__APPLE__)
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SystemEngine_ = std::shared_ptr<IAudioEngine>(new MacAudioEngine());
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#elif defined(_WIN32)
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SystemEngine_ = std::shared_ptr<IAudioEngine>(new WASAPIAudioEngine());
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#endif // __linux || __APPLE__ || _WIN32
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#else
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SystemEngine_ = std::shared_ptr<IAudioEngine>(new PortAudioEngine());
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#endif // defined(AUDIO_ENGINE_NATIVE_ENABLE)
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}
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return SystemEngine_;
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}
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